AI Insights · Timothy · July 2023
Performance of Top 5 Gacha Games in the United States for Q2 2023
Explore the performance of the top 5 Gacha games in the United States during Q2 2023, including trends in downloads, revenue, and active users.
In the second quarter of 2023, the top 5 Gacha games in the United States showcased varied performance metrics across downloads, revenue, and active users, as reported by Sensor Tower. Below is a detailed look at each game's performance on a unified platform.
Honkai: Star Rail, published by COGNOSPHERE PTE. LTD., saw a remarkable start after its release in April 2023. Weekly downloads peaked at 1.4M in the week of April 24, gradually tapering off to around 72K by the end of June. Revenue fluctuated, starting strong with approximately $5.9M in its launch week, peaking again at $6M in mid-May, and then settling at about $3.2M by the end of June. Active users reached a high of 1.2M in early May, maintaining a steady figure around 850K in the latter weeks of the quarter.
Puzzles & Survival, from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED, maintained a consistent performance. Weekly revenue hovered between $2.3M and $3.2M, with a noticeable dip to $1.9M in late May before rebounding to $2.7M by the end of June. Downloads remained stable, averaging around 35K per week. Active users showed minor fluctuations, averaging approximately 170K throughout the quarter.
Age of Origins:Tower Defense, developed by Hong Kong Ke Mo software Co., Limited, also exhibited steady metrics. Weekly revenue ranged from $2.1M to $2.4M, with minor variations. Downloads were relatively stable, averaging around 65K per week. Active users saw a slight increase, peaking at 205K in mid-April and stabilizing around 180K towards the end of June.
RAID: Shadow Legends, published by Plarium Global Ltd, experienced consistent revenue streams. Weekly revenue fluctuated between $1.9M and $3M, with a slight dip to $2M in early June before recovering. Downloads remained stable, averaging around 40K per week. Active users maintained a steady average of approximately 180K throughout the quarter.
Top War: Battle Game, from River Game HK Limited, showed varied performance. Revenue peaked at $2.5M in early April, with fluctuations leading to a low of $1.6M in early May and a recovery to $2.1M by mid-June. Downloads saw a decline from 57K in early April to about 22K by the end of June. Active users also saw a decrease, starting at 71K in late March and dropping to approximately 39K by the end of June.
Data for these insights comes from Sensor Tower. More detailed analytics and insights can be found on their platform.